Originally shared by Hank Johnson
Normally, I consider myself one of the cautious ones. However, since Martin Schubert has gone out on a limb, I'll return the favor and play devil's advocate for a minute.
Here's one possibility that we shouldn't overlook: Tecthulhus are by themselves neither good or bad -- or to use the XM term of art... stable or chaotic. They are, I suspect, defined by the will and temperament of their creators.
My own research indicates that Tecthulhus have been a part of our history with XM going back many hundreds of years, if not thousands. They are immensely powerful, this is known... but their nature has varied.
It doesn't surprise me that Lynton-Wolfe's Tecthulhu was an unstable and dangerous construct -- those are properties that define Lynton-Wolfe himself.
The Tecthulhu modules being used at 13MAGNUS: Reawakens seem to be fragments of a whole... I do not know the exact details, but my understanding is that they are limited to prevent destabilization that could result in Anomalous XM activity. (Of course, with 13 running at the same time, who knows what could happen).
I have been following the activities of the various builder teams. Their enthusiasm, passion and creativity is infectious. My guess is that these modules will build upon those qualities, enhancing XM in the area to the benefit of all.
Like I said... devil's advocate. I don't know that any of us (myself, Schubert or any others) have enough information to be definitive at this point.