Jim Leggitt's overlay and trace technique using SketchUp.

Jim Leggitt's overlay and trace technique using SketchUp.

P.S. SketchUp is excellent for creating backgrounds and props for illustrations. If you haven't tried it yet, download the free version from sketchup.com

#artstuff  
http://jimleggitt.typepad.com/jim-leggitt-drawing-shortcuts/2012/09/quick-15-minute-drawing-from-a-sketchup-model.html

Comments

  1. Massive thank you for sharing this. What a great idea!

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  2. Yeah—I like this. The one thing I'm wondering about still—is why you would trace/draw over a GoogleSketchup 3D rendering in the first place, if that 3D rendering was only meant to be initial concept art. The only answer I have is that because computers look so precise, the average client has an inability to separate ANY computerized output from the idea of finished art, and thus can't understand what's meant to communicate the central idea, and what's meant to just be filled in later. A hand drawn sketch—they'll understand—contains a certain degree of ambiguity that will be developed into precise detail as time goes on.

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  3. Joe Kawano I don't think it's just for the initial draft. Some folks create the models in SketchUp to play around with the placements and then incorporate that in the final sketch. Sketching over the SketchUp model helps have a common style in the artwork rather than the computerized model sticking out.

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  4. Having a common style definitely makes sense. Perhaps there may be elements in the scene that SketchUp can NOT create so well, that can be layered in by hand?  Maybe images of specific people—or rare/strange/exotic/imaginary items that might not exist in the present stock-library of SketchUp models/images?

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